![]() ![]() ![]() (Click on the table to see full size image)įinally, we graphed the acceleration due to gravity in each game as the bit rate of the graphics processor increased. Our results in m/s2 as well as in multiples of g are outlined in the table below. His initial velocity was 0, as was his initial position. Mario was in free fall in each case, so this acceleration was equal to gravity. To find Mario’s acceleration in each game. Once we had the distance Mario fell in each instance, we were able to use the formula According to Wikipedia, Mario is “a little over five feet tall.”, so we used 5 feet, or 1.524 meters, as Mario’s height. We used a screen shot of Mario next to the ledge he fell from in each game, and found the height of Mario and the ledge in pixels. Once we knew the time, we needed to figure out the distance Mario fell in each game. To find the time of each of Mario’s falls. To do this, we opened each clip in Quicktime movie player, and using the frame by frame option, found the total number of frames it took Mario to fall. This Screen shot will be used to determine the distance of the fall.įirst, you must find the time it took Mario to fall from the edge of the ledge to the ground in each game. ![]() Take a screen shot of Mario standing next to the ledge. Also using Quicktime, the FPS, or frames per second, of each video must be found.ģ. Watch the clip in Quicktime Video Player and use the frame by frame option to determine the number of frames it took Mario to fall. Record video clips of Mario falling from a ledge in the following games:Ģ. When we solve this formula for a, we get:ġ. Where s is the distance he falls, s 0 is his initial distance, which is 0, v 0 is his initial vertical velocity, which is also 0, a is his acceleration due to gravity, and t is the time it takes for him to fall. We will find Mario’s acceleration due to gravity by using the formula: Mario is able to jump 5 times his height and fall with accelerations that would be deadly to humans. However, in Mario’s world, gravity does not quite work that way. It is also the force that prohibits us from jumping 50 feet in the air. Gravity is force which is responsible for keeping us on the ground. The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases. ACCELERATION DUE TO GRAVITY: SUPER MARIO BROTHERS ![]()
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